16 Jun 2012

Sudden Death



Or a short post about me reading the Wizardry Online game description:







* Cool!





HARDCORE MMORPG PLAYERS –YOUR GREATEST CHALLENGE AWAITS!
* Hmm.. maybe.

From insane difficulty to complex mazes, unrelenting Mobs and traps around every turn, even the best RPG players will find this to be the ultimate challenge.

* Didn't you just say that? But "traps" sounds good.

With the risk of permadeath always looming, ..
* Oh, permadeath? I like that.


.. players group with trusted allies to survive. 
* Isn't that the definition of an MMO? 


Using skill based combat, and a little bit of luck, ...
* Cool


... players battle to defeat amazing anime creatures, ....
* WTF?!! Wizardry and anime?! Blasphemy!




... cheat death, and live to tell the world!
* Didn't you just mention permadeath?



[Closes tab]

15 Jun 2012

A Winning Strategy

I am using this strategy in Vanguard. So far I didn't have to change it, and never lost a conversation with it.



(Actually, that's not true. The rightmost card in the top row was a rare drop. I replaced a card with it, because this one gives an extra green resource)

How do I use it? First, I start with the Ranger's Point, which randomly gives me 1 to 3 points. That is usually enough until I activate the second card (2 red resources) and the third (3 points for 2 red). Then I collect red and yellow resources and get points with Kurashasan Pride (racial special) and Aggressive Statement. If I get two blue or two green points, I use the last two to spend them.

This simple. Obviously, I rely heavily on yellow, so I don't enter conversations where I cannot use it.

Misery

A few posts earlier I mentioned that I am thinking about playing with Rift again - at least until Vanguard goes f2p or Guild Wars 2 arrives. My expectations are August for VG and Sept/Oct for GW2, but I like to be pleasantly surprised. ;)

Anyway, last week I downloaded Rift, started playing, then spent some time with VG, then started playing Rift again yesterday. But I am not really satisfied with it somehow.. Ardwulf wrote a post about it yesterday and I have the same feelings: Rift doesn't have a soul. At least, I miss something from it.

At the moment I have the following MMOs installed on my PC:

  1. Free Realms
  2. Dungeons and Dragons Online
  3. Vanguard
  4. DC Universe Online
  5. Rift
  6. Lotro
  7. Guild Wars 2
  8. The Secret World
  9. Pets vs. Monsters
You must be thinking that of these nine, there must be one that I can play with now, but it is not the case. Let's see why:
Free realms and PvM are for my daughter, I don't like them.
I don't have a sub for VG, and the Isle of Dawn can become boring very soon. I don't want to pay for a sub now, either.
I am not in the mood for superheroes, so DCUO is out.
GW2 is obviously not playable yet.
TSW will have another beta weekend now, but I am not really interested in it for the time being. Anyway, I need something until August, not just for three evenings.
DDO could be the game, but somehow it doesn't entertain me. I tried to play with it again and again, but it can't keep me excited for long.
Rift I just explained above.
And I am simply too bored to play Lotro these days.
So, what now? There are a lot of other free games out there, like Aion, AoC or EQ2, CoH or Champions Online, or STO for that matter. (not to mention the Perfect World ones..) I've tried some of these, but I am not in the mood to return. 

Should I just play some offline games now?

14 Jun 2012

Wildstar rollercoaster

The first time I've seen some Wildstar footage, I was pleasantly surprised and became an instant fan.
Then, as news kept coming in, I became somewhat disappointed and lost interest.
Now, after watching this video, I became a fan again.

13 Jun 2012

Playing my cards right with Vanguard

As I said a few times already, I played and loved Vanguard, but didn't actually log in for about three years now. I wanted to refresh my memories, but didn't want to pay 15 bucks for a month for a subscription. So I created a new account and registered for the 14 days trial.
After logging in, my first thought was that the game is ugly. A 3D part is actually still passable, even though it could do with a skin update, but the UI simply looks wrong. After playing Lotro and Rift, and a bit of GW2, I'm just too used to good looking windows, etc. Anyway, with the secret hope in my heart that the f2p version may come with a lot of updates, I started to wonder around, do some quests, etc.
At the end, I spent about 3 hours in the game, and stopped playing only because I needed to go to sleep. Of that three ours, I've spent none with crafting, about half an hour with adventuring and the rest with diplomacy.
Boy I forgot how much fun diplomacy is!

For those who are familiar with it, you can skip the rest of the post.
For those who never tried Vanguard diplomacy, here is a kind of "short" explanation. Short is relative, of course - the system is very complex and I can't really explain the whole here.

diplomacy screenshot
Diplomacy screenshot from Massively

Diplomacy is one of the three main spheres in Vanguard, with its own equipment slots and items, bags, character levels and even collectibles that you can exchange for stuff.
It is implemented as a collectible card game with all the trappings: There are rare cards, you can put together a hand (called strategy for some reason), etc, etc.
The way you play is pretty simple at first: You can start a conversation with the right NPCs. The text is actually scripted, it contains about 10-15 parts, and doesn't change from one conversation to the next. The trick is that the next piece is only revealed if you are in control of the conversation. This is where the cards come into the picture, and with those, the complexity.
There are basically three things that you can do with a card: Get favour, Add resources and Spend resources. Usually you only get favour if you either spend your on resources, or add resources to your opponent. There are a lot of different combinations though: You can remove resources from your opponent, or you can turn one type of resource to another type, add some resource to both you and your opponent, etc. Favour is used to change the balance towards you - you only control the conversation (and thus, unlock the next text pieces) if you have positive favour. (the balance display is the vertical scale on the right side - on this screenshot the player has negative favour, thus he/she will not see more text until plays some card which gives more than 1 point of favour)
Obviously, the easiest way to win a conversation is to collect resources and spend them to get favour - faster than your opponent. The number under and on top of the balance scale is to show how close that party is to winning. For the player to win (and unlock all the text in the conversation) he/she needs to take this number to zero. The number will be decreased by one every turn when the player is in positive favour.
This is already very complex, and it will get more complex when we introduce the different conversation types. This one above is an interview - all the four resources are usable. But there are four other types (I can't recall their names right now) when one of the resources are not usable - thus, you may need to change your strategy to remove all the cards that generate or spend that kind of resource, and replace them with something that you can use.
A random element in the conversation is the cooldown of the cards. Once a card is used, you can not use it for a random number of turns - the maximum and minimum is defined for each card. The one on the picture, for example has a refresh time of 2 to 7 turns - this is very random compared to the average. Usually, a weak card has a refresh time of 1-3 or 2-4 turns, and stronger ones  has somewhat longer, 3-5, 4-6, or something similar.
Let me explain the other parts of the card too: In the top right corner there is a 1-1 mark. It means that the card will give you a random favour point between 1 and 1, which happens to be exactly one point. Below that you can see the image of the card, which does have some information encoded in it, but not much. Below that, all the four coloured circles are empty next to the "Cost:" label, which means that you can play this card for free. The Split section below with the four colour icons show how much resource it adds, when you play the card - it adds one red and one green to your opponent, and nothing to you. In our case, because it was the opponent of the player who played the card (the lower section of the screen belongs to the player) the player has one red and one green resources.
Without further explanation, here is another picture with four other cards:
a hand of four cards
A hand of four cards

Now, let's say you win the parley.. what does that give you? Usually, you will get diplomatic experience, sometimes random equipment pieces, one shot diplomacy buffs, etc. But that is not all.

The main reason to do diplomacy is to play Civic conversations. This is again a very complex system, with a lot of basic ideas, which I will not explain in depth. Only the effect: using civic conversations it is possible to create a temporary city level buff that will affect all players who enter the area. There are a lot of different kinds of this, but they are usually very useful, for example they may offer extra xp or movement speed for the player for an hour, or in some cases, you might even buy some rare items for a low price from the shops, until the city level effect disappears.

For the next two weeks, until my trial period runs out, I plan to max out my diplomacy (which is, I'm afraid, only lvl 10 in the trial) and check some of those civic effects in the newbie area. Some newbies may even enjoy the effect with me.

12 Jun 2012

Guild Wars Flow

guild wars 2 picture
Concept art from Massively

For a few days now I am trying to find a way how to put my GW2 experience into words. What I want to tell you about is not the parts of the game and how they are implemented; there are a lot of posts/articles about that already. But I'd like you to understand why I decided on Sunday to go and preorder the game.
After playing a lot of different MMOs, I have quite a few expectations for a new game.

  • I want to be able to pick up playing easily without memorizing 30 keyboard shortcuts. 
  • I want to be introduced to the game slowly. NOT another battle, please!
  • I want a character progression system that is complex and possibly multi layered, so that I don't get bored by the time I reach lvl 20.
  • I want to see how much content there is - as in, world map. See play style, below.
  • I hate long conversations. It's wasting my time, see the one below.
  • I like to see progression. I don't usually have much time to play on an average day, but I want to feel that I accomplished something.
  • I don't really care about the looks of the character, at least not in the first 3 months.


Also, I have a a certain play style that must be satisfied for me to be able to enjoy the game. I am an Explorer, I always want to know what is behind the next corner - and I want to find something interesting there, not just "more of the same". Tiny zones suffocate me.

With that in mind, let's see what it was like to log in the game the first time.

After the long load pressing the Play button was a relief. The game jumped to the character selection screen, where I obviously didn't have a character, so I started with creating one. I picked a Male Charr Necromancer (bc. my daughter liked the skull icon) and jumped into the game.
Well, of course there was a battle. Why do the developers think that it is a good idea to put the player in a confusing and dangerous environment right when he/she logs in the first time? For me it's definitely not a good experience, I don't even know yet how the game works, but I need to run and kill things. Also, it was raining.
This was definitely a negative experience for me, but not enough to be disappointed yet.

On the other hand, when I was talking to the NPC, the display switched to a kind of up-to-personal view, which is - in my opinion - better than having a dialogue window. I've had some minor issues with this later, but altogether it is a good experience.

After killing some ghosts I've noticed the big [Search (F)] splash on my screen, so I pressed F, and looted some stuff. Ok, that's one good point, I didn't need to check the shortcuts to be able to find out how to loot. It is also working with right click, but sometimes F is simpler. Again, there are some minor issues with this one, I'll talk about these later.

After the next NPC I've found a .. cannon, or something similar standing close. I've checked it, got a splash that I can use it with F, pressed F, got in a cannon view. I didn't notice at first, but my skill bar also changed, there was only one action there, which was Shoot. Pressed it, placed the green circle close to some people fighting ghosts, and watched the effect - which was basically an explosion there, and some "dead" ghosts. Needless to say, I was staying there for a while shooting at everything. :)

Some times later I advanced forward, looted the corpses of the ghosts I've just killed (whoa!) and descended to the Crypt. At first it was confusing, I knew that I need to join some people down there, but all I have found was some corpses. I kept going forward, and ran into the group that I was supposed to find.

This was when the fun started. We moved into a room and started killing ghosts. It was ok, up until the moment when I found myself lying on the floor, fighting for survival - this is usually the moment in a classic MMO when you see the load screen and respawn at the closes respawn point. This was a good and bad experience at once - good, because I could still do something, but also bad, because I had no idea what, and I've seen that the red bar is quickly running off. Finally I survived by spamming one of the abilities, almost exactly the same time when the whole fight ended.

End of the tutorial area, enter the actual gameplay. I talked to some npc to further the main quest, then started to explore the environment. Found some onions, but couldn't harvest it yet, same for copper, then saw the "New event nearby" warning on my screen, and started to look for it. As a remark here: I love the minimap. The information that is shown there is relevant and stylish.

The event itself was to defend the armoury from some enemies. I didn't have the faintest idea what to do, or who these people are, but jumped in, fought some, found some unexploded mortar shells, picked it up and threw it in the crowd, fought some more, and noticed the cannons.
I think we won that event because of the cannons. There were about three of us there, and the enemy was pouring in on us, but we a few well positioned shells I've successfully decimated them. Obviously, without the other two guys holding the enemy in one place, the cannons wouldn't have helped, but this way they did.
In overall, my first event was a very good experience. I simply jumped in, found out what to do, did exactly that and worked together with other people, without actually messing with party invites and stuff. Also, I've had a feeling that this was something important, because what I have done had an effect on the world. In essence, it was very similar to the city raids in Tabula Rasa, although the scale was smaller here. But definitely a selling point for me.

On the other hand, the new quest system didn't impress me much. Mainly because it was just there, I basically filled two hearts without realizing that I am doing it. If I can say something like this: it was too seamless, not visible enough. Later I've found out that some hearts are actually pretty hard to fill, but the first two was very unimpressive.

Now, let's break the timeline here, and jump to some important things: There are events in the world that you need to repeat once or twice to get the whole story behind them. Also, there are others when you literally just find some guy behind the trees, and when you talk to him, that starts a new event. Some events you can do solo, some others require a handful of people to finish. All in all, events are interesting, and a good addition.

My main issues with the overloaded F button was showing when I joined a few npcs to kill the enemies, and by the end of the battle a few of the friendly npcs died. I went there to revive them, but after reviving the first he stood in front of me, changing the previous Revive action to Talk - without actually having any more talk options than "Ok, bye". Similarly, the corpses of the friendlies were mixed together with the lootable corpses of the enemies, so I had to move around a lot to be able to revive all of them. (I wanted to do that first, because I was expecting the next wave of enemies coming soon)

The problem with the dialogue screen is somewhat similar: When you are talking to a bunch of people at once, you always see who is talking to who, but without the names. It was sometimes very confusing that I couldn't recognize which Charr is talking to whom. I may have missed some visual clue, though.

Crafting becomes interesting when you reach 25 with the crafting skill, and start experimenting with the components. Until that point it's a bit too simplistic, but the good news is that it's fairly simple to get to that point.

As a conclusion, I can say that this game is good for a casual player, but I don't know how immersive it is for a hardcore player who likes to do things in groups. It suits me almost perfectly, action oriented but good for the explorer types, can easily jump in for a quick session, but could keep me occupied for a few hours in one sitting, should I have the time for it.

11 Jun 2012

Told you.

Just to be clear: This is not the "next post", and not at all about my GW2 experiences.
Rather, just a quickie to react to the news:
Item Duplication Exploit found in Diablo III

Remember this post? I assumed that Blizzard is actually controlling/watching the drop rates, because duplication would be catastrophic with the real money auction house. Well, they probably don't control it, but they definitely won't allow the players to sell stuff for real money until they iron out these bugs.

Well done, Blizzard. It was the right decision.

New perspective for GW2

By now, you should have a a very good idea what GW2 is like. There are tons of reviews, screenshots, beta reports on the web.
If you still need more, here are a few from my kin (randomly picked from my reader):
Bernard wrote about how casual friendly this game is. On Gaming for Introverts, there was a post about progression. The Mistress, while certainly not making you a sandwich, is writing a lot about GW2.

But here is one thing that I haven't seen before: What is the game like for a six year old?

I happen to have a 6 year old home. She is pretty smart (best student in her school in that year) and an established gamer (she has a lifetime membership for Free Realms) so she was a perfect choice. To be perfectly honest, it was her idea - she saw the download screen, asked about the game, and asked  me to let her see how I play. All I needed to do is to pass the controls on, and watch her playing.

We started the whole thing from the beginning: Character creation. She liked my Charr, so picked one for herself (yes, she preferred Charrs to Humans!) wanted to pick necromancer, but I had one, so she picked Ranger instead (paw icon wins). We put together a pretty cute female Charr with purple clothes, and picked Charm as personal trait (Charr-m.. get it?) and a jaguar or something similar for pet.

Then she jumped in the game. At first she did some experiments with the controls, found out that click to move won't work, but WASD plus mouse for camera controls will. Then she ran around, watched the NPC from up close, and things, and the pet. After about 5 minutes I've sent her to bed, and logged out with her character.

Next evening after she logged in, she asked me what to do. I showed her the green star on the minimap, told her she need to go there and do something, then left her playing while I was looking after the baby. Some time later I helped her a bit with the combat, and left her again to play.

When I returned a few minutes later, she was running down to the Crypt, and joined the fight against the big, bad ghost. (She was a bit uncertain about it first, then I told her to attack it, and that was all I needed to help) She was doing pretty well, using the skills which were available, and the heals when needed. I was impressed.

She needed to go to bed again. After the goodnight kiss, she told me that she really enjoyed the game, and that she would like to play it again. She was not at all afraid of the ghosts and gigantic stone statues coming to life.

Although this is far from an actual scientific experiment, I think it tells a lot about how easy it is to pick up GW2 with only a tiny bit of MMO knowledge. I am not sure how she would have fared with the skills and crafting (I have a feeling that she would have learned them pretty soon) but altogether, she seemed to understand and enjoy the game with only a little guidance.

My own experiences with the game will be told in the next post. Stay tuned.